Pricing
Start for free with our subscription model.
Bring your game business to the next level! Based on traffic, revenue, and features we take a monthly fee - your revenue is yours to keep and you can up- or downgrade at any time.
Freeforever
Perfect for students, beginners and new project ideas.
0.- EURper month
Up to 1,000 EUR revenue per month,(2)then sales are stopped.
Features:
- 3 games
- 15 GB Builds
- 5 Releases
- 50 CCUs
Basic
For all, who want to really take off and unleash their creativity.
150.- EURper month(1)
Up to 2,500 EUR revenue per month,(2)6.8% overdraft fee afterwards.
Features:
- 6 games
- 30 GB Builds
- 20 Releases
- 500 CCUs
Advanced
For established studios with a large audience.
400.- EURper month(1)
Up to 5,000 EUR revenue per month,(2)4.8% overdraft fee afterwards.
Features:
- 10 games
- 60 GB Builds
- 50 Releases
- 1,000 CCUs
Enterprise
For expanding studios with international requirements.
On request
More than 5,000 EUR revenue per month and more generous limits for all services.
(1)All prices are advertised without statutory VAT.
(2)Revenue is based on net sales price.
Our packages in detail
Here you can find all details on the pricing and additional features.
Have as many customers as you like, there is no limit.
Your limits are displayed in real time and you will be notified as soon as you reach them. Up- or downgrading your currently selected package is possible at any time and is always adjusted at the end of the month.
If you exceed the maximum revenue per month, we have to charge a small fee to offset the cost of our services. If you don't want a fee, you can either disable sales or switch to another package. With the free package, sales are disabled until the next month, meaning there is no overdraw fee.
The number of games you can have on the store at the same time.
The maximum size of a build that can be published after it is compressed by GZIP. Updates and patches are included in the total size.
The number of updates or patches that you can release per month. This is counted across all your games.
You can set prices for your game per country to accommodate for different economic conditions.
You can set up time limited deals for special marketing events.
Create bundles of your games for special offers.
Users can add your game to their wishlist and receive notifications about price changes or the release date.
You can store your product with all information and preview images on your own store page and users can write reviews. The sales page is directly connected to our social network.
Sell digital goods in your game via our SDK. Sales are also included in the sales limit.
Publish items on the marketplace and let players trade them.
Allow your players to pay a monthly subscription for your game.
Mark your game as early access to signal early development.
People can pre-order your game before it is released.
Deliver your game to your users in different versions and prices.
Provide your users with extra content as an extension for your game.
Create blog posts about your game or the company itself to keep your community up to date.
You can get donations from your fans to support your work.
Striked rewards your users for purchases and hours of play through a points system that gives them access to hardware products and new games.
Create your own rewards for your users and define game missions and achievements.
You get access to our advertising network to reach an even larger audience and earn money for your game through advertising.
Generate special affiliate links for creators to promote in their communities.
In newsfeeds, we show contextual ads for your game. For example, if someone has bought your game, friends will see a post about it.
Real-time evaluation of your sales, customer interests and sales channels.
You can add unlimited team members with individual permissions.
You can invite your fans to test your game to find problems before it goes on sale.
Reduce your support traffic with useful game wikis, where players can share tips and advice to help each other.
The players of your game have access to a ticket system and can inform you about problems they might encounter.
For the 'Free Package' you can get help from the community or support others. For all other packages, you get direct access to our support so that we can resolve your issue quickly.
Get access to step-by-step guides on features and usage, managing apps, pricing or best practices and much more.
Optionally, you can enable DRM to protect your game against copying and we will automatically take care of it.
We perform some checks to ensure your game is working by running it in a virtual machine, so no files are missing and the game can be started without problems.
With our CLI based upload tool you can easily publish your game in different branches and versions and upload it to Striked. The upload tool automatically calculates the changes from the last commit and only uploads the changed files. You can roll back to older versions of your game at any time.
The autopatcher is integrated into the Striked Launcher which automatically downloads and installs new updates of your game. Only the changes are delivered and installed in the compressed format so as not to demand too much traffic and bandwidth from the user.
Low level kernel driver based anti-cheat system made by Striked. Only available for Microsoft Windows.
Our SDK gives your game access to all features of the Striked service world. The SDK is delivered in all common programming languages and is already provided as an extension for Unity, Unreal and Godot. The use is optimal but is required for some services (DRM, network functionalities, etc.). The use of third-party SDKs is possible without any problems.
Activate the Striked Ingame overlay to offer your users the best possible gaming comfort and easy integration into our social network.
Based on your individual sorting algorithm, our matchmaking function makes it possible, to connect different players worldwide via game lobbies.
The limit for the maximum number of simultaneous players in case you use our netcode service (only for multiplayer games).
Striked runs servers all over the world and automatically finds the best server for a game party based on load and ping.
Striked hosts and automates your game netcode. You can run dedicated (authoritative server), peer-to-peer or list servers with us for your game. We use sophisticated NAT routing and hide the IP address of your players to ensure data protection.
Easy integration of text and audio chats in a game using our SDK.
Game stores in comparison
Get a closer look of what sets Striked apart from other game stores.